![]() ![]() Games are manually checked each day for updates then flagged for upload. Simply vote on games you want and the site will upload them in the order of which received the highest number of votes. Anyway, at the point where the public demo is ready, around half of the whole development budget has already been invested.įor practical purposes, the public demo is on Steam but the final game will be released on all consoles too.A site which automates the process of sharing games from GOG.com How does it work? At worst we will gain knowledge from how it goes. I will shop it around again if the demo generates enough public interest.īut I am ready to take the plunge and fund it all and release it by myself if need be. I had shopped this game around to publishers in August at gamescom but is was too early stage and I could not detect any genuine interest beyond the usual "keep us in touch!". This is something we missed in the previous game - it was tuned to our liking, but not to most reviewers' liking. I decided to release a public demo and make it an open development moving forward, in hope to generate interest, and also to get feedback from players about what to improve. And the few games that end up seeing success out of nowhere are not necessarily those backed by publishers. A lot of them merely buy ads on Facebook - developers could do that by themselves. Only a sentiment that it is much harder than in the past decade.īut on the other hand, it does not seem that established indie publishers have much of an advantage they can leverage. I have little clue about how to generate public interest at this point. It has been an eternity I did not release games by myself. ![]() We are a few days away from releasing the first public demo of "Whacking Hell!" on Steam.
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